#ifndef GRAPHICS_STLLOADER_H
#define GRAPHICS_STLLOADER_H
#include <core/core.h>


namespace yam3d
{
namespace graphics
{

    class Mesh;

    class STLLoader
    {
    public:
        static Mesh* load(const core::string& fileName, float* maxRadius=0);

    private:
        STLLoader();
        ~STLLoader();
    };
}
}

#endif // GRAPHICS_STLLOADER_H
